Pokémon has never been insanely difficult, but has required forward thinking in building your team to adapt to any situations. One of the biggest points that stuck out to us during the review was how easy this game is. The corny hip-hop theme, along with their "homie" movements and tendency to end every sentence with "yo" makes Skull almost a joke instead of a threat. What's more, they are incredibly cringe-inducing whenever they show up. These goons steal people's Pokémon and try to cause chaos for no particular reason. Unlike past Pokémon gangs who all wanted to dominate the world, Team Skull seems annoying just for the heck of it. You do have a friend who's trying to help a Pokémon return to its home, and Team Skull fulfills the bad guy role. There's not much of a plot in this generation aside from the Island Challenge. Since this means you don't have to carry around a designated HM Pokémon all the time, it's a welcome change. This lets you call Charizard to return to previous locations (Fly) or Tauros to break through boulders (Rock Smash). For instance, you're no longer required to use HMs (hidden machines) to teach Pokémon moves that help you get progress through the field. Some Pokémon staples were adjusted in Sun and Moon.
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